Enemies

What's mobilising to put you down

Unit Roster

Civilians

Soft · flee on sight

Panicked pedestrians and news crews. Free MASS, no threat — but eating them rapidly drives the MEDIA stat, which is what calls in the heavier units.

Threat: low

Police & News Vans

Wave 1 · light vehicles

First responders. Squad cars and a satellite van. Trivial to stomp; the van's broadcast feed bumps your MEDIA stat the moment it catches you on camera.

Threat: low

SWAT Truck

Wave 2 · armored APC

First unit that actually shoots back. Small-arms fire chips HP at long range; one ground-pound flips them over.

Threat: medium

Attack Helicopter

Wave 2 · airborne

Strafes from altitude. Hard to swat with melee — either bait it low, throw a vehicle at it, or use atomic-breath on the cone arc.

Threat: medium

Main Battle Tank

Wave 3 · armored vehicle

M48A5 / M1126 hulls. Roll in, hold standoff, fire shells with a long cooldown. Smash with melee or atomic-breath them at range.

Threat: medium

Artillery Emplacement

Wave 3 · static, city edge

Lobbed shells with a delay timer. You hear the whistle before impact. Static targets — if you can reach the city edge they're easy MASS.

Threat: medium

F-22 Strafer

Wave 4 · jet

Strafing runs from the skybox. Duck behind a skyscraper or eat the missiles mid-air with atomic-breath.

Threat: high

Railgun Battery

Wave 6 · static, long range

Charges a beam, fires a hitscan line across the map. Move erratically during the wind-up, then close before it can reload.

Threat: high

EMP Drone

Wave 6 · airborne

Stuns atomic-breath for 4 seconds on a hit. Always travels in groups — prioritise them or you'll lose your ranged option mid-fight.

Threat: high

Battleship

Wave 7 · offshore

Sits in the bay and lobs naval shells. Tokyo Bay / New Manhattan only. You can swat them by wading into the water, or ignore and bear the bombardment.

Threat: high

Tactical Strike Package

Wave 8 · carpet bombing

Cluster bombs and danger-close artillery, painted in advance with red ground markers. You have a few seconds to clear the kill zone.

Threat: high

B-2 Nuke Delivery

Wave 10+ · map-clear

Paints a 400-unit blast zone. Twelve-second timer. Either flee outside the radius, or catch and eat the warhead for a detonation that wipes the surviving wave on your terms.

Threat: extreme

Wave Escalation

1
First Contact
Panicked civilians, police, news vans. Free MASS — ramp up while you can.
2
First Real Fire
SWAT trucks and attack helicopters arrive. Small-arms chip, rotor strafe begins.
3
Armor & Artillery
Tanks, APCs, artillery emplacements at the city edge. Standoff fire becomes the norm.
4
Air Superiority
F-22 strafing runs. Duck behind skyscrapers or eat the missiles in mid-air.
5
BOSS — JAEGER MK-I
A piloted mech your size. Melee duel. Grab-and-throw mechanics shine here — rip a tower off and use it as a club.
6
Force Multipliers
Railgun batteries and EMP drones. The drones stun your atomic-breath for 4s on hit — kill them first.
7
Naval Bombardment
Battleships in the bay lob shells from offshore. Tokyo Bay and New Manhattan only.
8
Tactical Strike Package
Cluster bombs and danger-close artillery. Marked kill zones; clear them fast.
9
BOSS — RIVAL KAIJU
Equal-size monster. You both keep wrecking the map. The first to fall feeds the other's MASS meter.
10+
Nuke Delivery
B-2 paints a 400-unit blast zone. Twelve seconds to flee — or catch and eat the warhead for a wave-cleansing detonation. Endless after this; a second rival kaiju every 5 waves.