Top-down isometric rampage
You are the monster. Eat the city before the military puts you down. A role-reversal disaster movie in single-file C with raylib.
See the live 3D models on the Monsters page.
| Wave | Threat |
|---|---|
| 1 | Panicked civilians, police, news vans (free MASS) |
| 2 | SWAT trucks, attack helicopters arrive — first real fire |
| 3 | Tanks, APCs, artillery emplacements at city edge |
| 4 | F-22 strafing runs — duck behind skyscrapers or eat the missiles |
| 5 | BOSS — JAEGER MK-I — a piloted mech your size, melee duel |
| 6 | Railgun batteries, EMP drones (stuns breath for 4s) |
| 7 | Naval bombardment — battleships in the bay lob shells |
| 8 | Tactical strike package — cluster bombs, danger-close artillery |
| 9 | BOSS — RIVAL KAIJU — equal-size monster, you both keep wrecking the map |
| 10+ | Nuke delivery — B-2 paints a 400-unit blast zone; flee in 12s or eat the warhead |
Endless after wave 10; second rival kaiju every 5 waves.
Dense low-mid skyline, harbour with destroyers you can swat, neon at night.
Tall skyline, two suspension bridges — snap them and you cut military reinforcement.
Wide river, low buildings, one iconic tower (high MASS reward).
Three buttons + a stick. Designed thumb-first for iOS port.
HP-gated. Hit threshold → animated collapse, debris cloud, dust shader, lingering rubble pile.
Instant break; sparks recharge the atomic-breath meter.
Snap in two. Vehicles on them ragdoll into the river.
Stomp = squashed sprite + oil spray. Throwing one acts as a ranged projectile that explodes on impact.
Buildings you've eaten leave craters. By end of a long run the skyline is visibly half gone.
Cosmetic crunch — for flavor, not points.
src/main.c